angular-pan-zoom | Directive for implementing pan and zoom

angular-pan-zoom directive


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Created by Martin Vindahl Olsen

bower install angular-pan-zoom

Demo Download GitHub


AngularJS directive for implementing pan and zoom on any DOM element

Build Status

NOTE: Angular2 version has been released!

TL;DR: If you're looking for pan/zoom with Angular2 support, I highly recommend that you have a look at ng-panzoom2.

A bit longer explanation: This directive was written for Angular1 and I have not made any effort to migrate it to Angular2. I am very grateful that Tim Underhay has stepped in to correct this omission. What he did was basically salvage the good parts from angular-pan-zoom and make it work in Angular2, fixing the design along the way. I feel honored that someone with which I have no personal affiliation would go through this trouble to pull my somewhat dated code into 2018. I consider ng-panzoom2 to be the natural sucessor to angular-pan-zoom.

My original angular-pan-zoom project will not go away but I expect it to become increasingly forgotten as the world moves away from Angular1. I haven't done any active development for years nor have I received any pull requests for some time. It has been fun to create a project that, though never huge, did make a small splash and was used by people around the world. I expect most of the world to have moved on by now.

We now return to the original broadcast.

Getting it:

Get the code from github. Or simpler yet, use bower:

bower install angular-pan-zoom


npm install angular-pan-zoom --save


  • Zoom using mouse wheel, double click, or control widget
  • Pan using click and drag. When releasing mouse button while panning, the pan will come to a gradual stop.
  • AngularJS integrated. Models are used as APIs for communicating
  • Widget with zoom controls provided. Use this or design your own controls if you so prefer.


  • AngularJS (obviously)
  • jQuery (used for managing timing loops)
  • Hamster.JS (for mouse wheel support)
  • angular-mousewheel (which integrates HamsterJS with angular)

For convenience, these requirements are checked in as part of the project. They are also described by the bower.json file.


Click here for an online demo of the functionality.


Simplest working example

When declaring your module:

angular.module('your_module', ['panzoom', ..])

In your controller:

$scope.config = {}; // use defaults
$scope.model = {}; // always pass empty object

In your markup:

  <!-- create panzoom, passing models from controller -->
  <panzoom config="config" model="model" style="width:800px; height: 600px">
    <!-- your content here -->
  <!-- include scripts -->
  <script src="bower_components/jQuery/dist/jQuery.js"></script>
  <script src="bower_components/hamsterjs/hamster.js"></script>
  <script src="bower_components/angular/angular.min.js"></script>
  <script src="bower_components/angular-mousewheel/mousewheel.js"></script>
  <script src="release/panzoom.js"></script>

This will provide zoom and pan functionality using default settings. It will, however, not provide any widget to control the zoom and pan.

Using the provided zoom pan widget

To use the bundled <panzoomwidget>, you need to - include release/panzoomwidget.css on your page - make your AngularJS module depend upon the panzoomwidget module - declare an id attribute on your <panzoom> tag - use a <panzoomwidget> directive in the markup, specifying its panzoom-id attribute to be the same value as the id of the <panzoom> tag You will probably also want to position the widget above the zoomed contents be means of CSS. Check ./test.html for a working example.

Implementing your own external controls

Refer to panzoomwidget.js for an example of how this may be done. Whether or not you create it as a directive is up to you. To access the API of a panzoom directive, you need to look it up using the getAPI() method on the bundled PanZoomService, passing the id of the <panzoom> widget. The method will return a promise.

Example usage:

// assuming the PanZoomService to be a dependency and panzoomId to be the ID of the <panzoom> directive ...
PanZoomService.getAPI(panzoomId).then(function (api) {
    // you can now invoke the api


The API object contains the following properties:

Method Description
model the model object which was passed to the panzoom directive
config the config object which was passed to the panzoom directive
changeZoomLevel(newZoomLevel [,clickPoint]) change zoom level to a new value using a quick animation
zoomIn() shorthand for increasing zoom level by one
zoomOut() shorthand for decreasing zoom level by one
zoomToFit(rectangle) zoom to display a part of the contents. Example rectangle: { "x": 0, "y": 100, "width": 100, "height": 100 }
getViewPosition(modelPosition) takes a argument a {x:.., y:..} in the original, untransformed contents. Returns the current pixel position of this point.
getModelPosition(viewPosition) the reverse operation of getViewPosition()

The config object:

May be used to pass configuration options to the panzoom directive. The directive will fill in any "blanks" with default values.

The config object is not intended to be modified once initialized.

The following config object attributes are supported:

Name Type Default Description
zoomLevels number 5 Number of discrete zoom levels, each one representing a scale.
neutralZoomLevel number 2 The zoom level at which the centents render at 1:1 scale
scalePerZoomLevel number 2.0 The difference in actual scale between two adjacent zoom levels.
initialZoomLevel number neutralZoomLevel The initially selected zoom level
initialPanX number 0 The initial pan in the horizontal direction
initialPanY number 0 The initial pan in the vertical direction
zoomToFitZoomLevelFactor number 0.95 A number to indicate how closely zoom to fit will work. 1.0 is perfect fit, lowering the number will reveal a bit of the surrounding contents
zoomOnDoubleClick boolean true Enable or disable zoom in on double click
zoomButtonIncrement number 1.0 The amount of zoom levels to zoom on double click
zoomStepDuration number 0.2 Amount of seconds to animate between two adjacent zoom levels
disableZoomAnimation boolean false Set to true to disable the animation while zooming. It will be more chunky but will consule less CPU resources.
zoomOnMouseWheel boolean true Enable or disable zoom in/out on mouse wheel
invertMouseWheel boolean false Invert the behaviour of the mouse wheel (or two finger trackpad gesture)
friction number 10.0 Constant which controls the friction when dragging and then letting go. The higher the number, the more quickly the animation will come to a stop.
haltSpeed number 100.0 Constant which controls when the pan animation has slowed down enough to be terminated. The lower the number, the longer time it will run.
panOnClickDrag boolean true Enable or disable pan on clicking and dragging the mouse
modelChangedCallback function undefined Pass a function to receive events when the model changes. The model will be passed to the function.
useHardwareAcceleration boolean false Use translate3d for panning instead of using standard CSS styles 'left' and 'top'. This is intended to trigger hardware acceleration and may increase the speed greatly. In future versions, this may be set to true as default.
chromeUseTransform boolean false Cause Chrome to use CSS transform instead of CSS zoom. Enable if you use nested SVG and see performance problems in Chrome.
initialZoomToFit rectangle undefined When defined, will initially zoom to fit the given rectangle (see API for explanation of zoom to fit). This overrides the initialZoomLevel, initialPanX, and initialPanY values.
keepInBounds boolean false When true, it will not be possible to pan the contents off the screen -- it will snap back when trying to do so -- and it will not be possible to zoom further out than the neutral zoom level.
keepInBoundsRestoreForce number 0.5 Constant to control how quickly the contents snap back in place after attempting to pan off bounds.
keepInBoundsDragPullback number 0.7 Constant to control the perceived force preventing dragging the contents off limits.

The model object:

When initializing, you should pass an empty object. The directive will initialize the object. You can read the current zoom and pan state at any time from this object.

Contributing to the project:

Any code contributions to the project will be appreciated. A few guidelines follow.

Npm is used for building stuff. Use npm install to fetch dependencies (including the bower ones). Use npm start to launch a development server using browsersync. Use 'npm run build' to perform a build as verified by uni tests and lint. For the complete list of npm scripts, see package.json.


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